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<font face="Courier New">
<div style="margin:auto;text-align:center;width:100%">ثم سجل
[ندعوك للتسجيل في المنتدى أو التعريف بنفسك لمعاينة هذه الصورة] [hide]<font face="Courier New">[center]
/** @license
* DHTML Snowstorm! JavaScript-based Snow for web pages
* --------------------------------------------------------
* Version 1.41.20101113 (Previous rev: 1.4.20091115)
* Copyright (c) 2007, Scott Schiller. All rights reserved.
* Code provided under the BSD License:
*
[ندعوك للتسجيل في المنتدى أو التعريف بنفسك لمعاينة هذا الرابط] */
/*global window, document, navigator, clearInterval, setInterval */
/*jslint
white: false, onevar: true, plusplus: false, undef: true, nomen: true,
eqeqeq: true, bitwise: true, regexp: true, newcap: true, immed: true */
var snowStorm = (function(window, document) {
// --- common properties ---
this.flakesMax = 128; // Limit total amount of snow made (falling + sticking)
this.flakesMaxActive = 64; // Limit amount of snow falling at once (less = lower CPU use)
this.animationInterval = 33; // Theoretical "miliseconds per frame"
measurement. 20 = fast + smooth, but high CPU use. 50 = more
conservative, but slower
this.excludeMobile = true; // Snow is likely to be bad news for mobile phones' CPUs (and batteries.) By default, be nice.
this.flakeBottom = null; // Integer for Y axis snow limit, 0 or null for "full-screen" snow effect
this.followMouse = true; // Snow movement can respond to the user's mouse
this.snowColor = '#fff'; // Don't eat (or use?) yellow snow.
this.snowCharacter = '•'; // • = bullet, · is square on some systems etc.
this.snowStick = true; // Whether or not snow should "stick" at the bottom. When off, will never collect.
this.targetElement = null; // element which snow will be appended
to (null = document.body) - can be an element ID eg. 'myDiv', or a DOM
node reference
this.useMeltEffect = true; // When recycling
fallen snow (or rarely, when falling), have it "melt" and fade out if
browser supports it
this.useTwinkleEffect = false; // Allow snow to randomly "flicker" in and out of view while falling
this.usePositionFixed = false; // true = snow does not shift
vertically when scrolling. May increase CPU load, disabled by default -
if enabled, used only where supported
// --- less-used bits ---
this.freezeOnBlur = true; // Only snow when the window is in focus (foreground.) Saves CPU.
this.flakeLeftOffset = 0; // Left margin/gutter space on edge of
container (eg. browser window.) Bump up these values if seeing
horizontal scrollbars.
this.flakeRightOffset = 0; // Right margin/gutter space on edge of container
this.flakeWidth = 8; // Max pixel width reserved for snow element
this.flakeHeight = 8; // Max pixel height reserved for snow element
this.vMaxX = 5; // Maximum X velocity range for snow
this.vMaxY = 4; // Maximum Y velocity range for snow
this.zIndex = 0; // CSS stacking order applied to each snowflake
// --- End of user section ---
var s = this, storm = this, i,
// UA sniffing and backCompat rendering mode checks for fixed position, etc.
isIE = navigator.userAgent.match(/msie/i),
isIE6 = navigator.userAgent.match(/msie 6/i),
isWin98 = navigator.appVersion.match(/windows 98/i),
isMobile = navigator.userAgent.match(/mobile/i),
isBackCompatIE = (isIE && document.compatMode === 'BackCompat'),
noFixed = (isMobile || isBackCompatIE || isIE6),
screenX = null, screenX2 = null, screenY = null, scrollY = null, vRndX = null, vRndY = null,
windOffset = 1,
windMultiplier = 2,
flakeTypes = 6,
fixedForEverything = false,
opacitySupported = (function(){
try {
document.createElement('div').style.opacity = '0.5';
} catch(e) {
return false;
}
return true;
}()),
didInit = false,
docFrag = document.createDocumentFragment();
this.timers = [];
this.flakes = [];
this.disabled = false;
this.active = false;
this.meltFrameCount = 20;
this.meltFrames = [];
this.events = (function() {
var old = (window.attachEvent), slice = Array.prototype.slice,
evt = {
add: (old?'attachEvent':'addEventListener'),
remove: (old?'detachEvent':'removeEventListener')
};
function getArgs(oArgs) {
var args = slice.call(oArgs), len = args.length;
if (old) {
args[1] = 'on' + args[1]; // prefix
if (len > 3) {
args.pop(); // no capture
}
} else if (len === 3) {
args.push(false);
}
return args;
}
function apply(args, sType) {
var oFunc = args.shift()[evt[sType]];
if (old) {
oFunc(args[0], args[1]);
} else {
oFunc.apply(this, args);
}
}
function addEvent() {
apply(getArgs(arguments), 'add');
}
function removeEvent() {
apply(getArgs(arguments), 'remove');
}
return {
add: addEvent,
remove: removeEvent
};
}());
function rnd(n,min) {
if (isNaN(min)) {
min = 0;
}
return (Math.random()*n)+min;
}
function plusMinus(n) {
return (parseInt(rnd(2),10)===1?n*-1:n);
}
this.randomizeWind = function() {
vRndX = plusMinus(rnd(s.vMaxX,0.2));
vRndY = rnd(s.vMaxY,0.2);
if (this.flakes) {
for (var i=0; i